Programming language Dino and its implementation
Release 0.97
Apr 2, 2016
Description Layout
- Introduction to Dino
- History
- Dino as a high-level scripting language
- Dino as a functional language
- Dino as an object-oriented language
- Dino Implementation
- Overall Structure
- Used implementation tools
- Byte code compiler (optimizations)
- Byte code Interpreter (GC, Concurrency, REPL)
- JIT, Type inference
- Performance comparison with Python, PyPy, Ruby, JS, Scala, OCAML
on x86-64, AARH64, ARM, PPC64.
Some history
- 1993: Original language design and implementation
- Was used in russian computer game company ANIMATEK as a simple
scripting language for describing dinosaurus movements
- 1998, 2002, 2007, 2016 : Major language and implementation revisions
- This document describes the state of Dino language (version 0.5) and
its implementation (version 0.97).
The first taste of Dino
var i, prime, k, count = 0, SieveSize = 8191, flags = [SieveSize : 1];
for (i = 0; i < SieveSize; i++)
if (flags[i]) {
prime = i + i + 3;
k = i + prime;
for (;;) {
if (k >= SieveSize)
break;
flags[k] = 0;
k += prime;
}
count++;
}
putln (count);
DINO as a scripting language
- Dino aims to look like C language
- High-Level scripting object-oriented language:
- Multi-precision integers
- Heterogeneous extensible arrays, array slices
- Associative tables with possibility to delete elements
- Powerful and safe class composition operation for (multiple)
inheritance and traits description
- First class functions, classes, and fibers with closures,
anonymous functions, classes, fibers
- Exception handling
- Concurrency
- Pattern matching
- Unicode 8 support
Arrays and Tables
- Associative tables
- elements can be added and deleted
- elements can be any values, e.g. other tables
- Implemented as hash tables without buckets for compactness
and data locality
- Secondary hash for conflict resolutions
- Murmur hash function for most values
Array Slices
- Eratosthenes sieve with slices:
var i, prime, count = 0, SieveSize = 8191, flags = [SieveSize : 1];
for (i = 0; i < SieveSize; i++)
if (flags[i]) {
prime = i + i + 3;
flags[i + prime:SieveSize:prime] = 0;
count++;
}
putln (count);
Functions
fun even;
fun odd (i) {i == 0 ? 0 : even (i - 1);}
fun even (i) {i == 0 ? 1 : odd (i - 1);}
putln (odd (1_000_000));
filter (fun (a) {a > 0;}, v);
fold (fun (a, b) {a * b;}, v, 1);
fun incr (base) {fun (incr) {base + incr;}}
Threads
- Fiber: a function with concurrent execution
fiber t (n) {for (var i = 0; i < n; i++) putln (i);}
t(100); // the following code don't wait for t finish
for (var i = 0; i < 1000; i++) putln (“main”, i);
- Implemented as green threads:
- Much faster than OS threads with Global Interpreter Lock (Python/Ruby)
- Deterministic behaviour and automatic deadlock recognition
- Plans to implement through OS threads without GIL for parallelism
- There is a low level sync-statement wait
- Simple statements are atomic
Object orientation
- Class is just a special type of function:
- Returns closure, public visibility by default
class num (i) {fun print {put (i);}}
class binop (l, r) { fun print_op;
fun print {l.print(); print_op (); r.print ();}
}
- Special class/function composition:
- emulates (multiple) inheritance, traits, and dynamic dispatching
class add (l, r) {
use binop former l, r later print_op;
fun print_op {put (“ + “);}
}
Object orientation – continuation
- A safe and powerful way to support object orientation
- Declarations of class mentioned in use are inlayed
- Declarations before the use rewrite corresponding inlayed
declarations mentioned in former-clause
- Declarations after the use rewrite corresponding inserted
declarations mentioned in later-clause
- The declarations should be matched
- The original and new declarations should be present
if they are in former- or later-clause
- The original declaration can be renamed and still used
instead of just rewriting if necessary
Object orientation – continuation
- Special function isa to check subtyping of class or object:
isa (add, binop);
isa (add (num (1), num (2)), binop);
- Optimization for removing code duplication
- Syntactic sugar for a singleton object (it is implemented as
anonymous class and corresponding object creation)
obj int_pair {
val min = 0, max = 10;
}
Object orientation – continuation
- Optimizations for access to object members permit to use
objects as name spaces
obj sorts {
var compare_fun;
fun quick_sort (...) {...}
fun heap_sort (...) {...}
}
...
sorts.fft (...);
- To make access to object more brief an expose-clause exists
- Exposing an object member
expose sorts.quick_sort;
quick_sort (...);
- You can have a member access with a different name
expose sorts.quick_sort (asort);
asort (...);
- You can expose all public declarations of an object
expose sorts.*;
compare_fun = ...; quick_sort (...); heap_sort (...);
Standard spaces
- Dino has 5 standard spaces (singleton objects) avalaible by default
to any Dino program
lang
– provides interface to fundamental Dino features
io
– provides interface for input/output and to work with file system
sys
– provides interace to some features of underlying OS
math
– mostly provides some mathematical functions
re
– provides regular expression matching functions
yaep
– provides interface to Yet Another Earley Parser
- All items in spaces
lang
and io
are always exposed
- If you redefine some exposed item, you still can have access to it
as a member of the space.
Pattern matching
- Pattern can be
- pattern matching anything
_
- pattern variable matching any value, e.g.
a
- the value is assigned to the variable
- vector pattern matching vectors, e.g.
[v, _, 5, ...]
- table pattern matching tables, e.g.
tab ["a": v, ...]
- object pattern matching objects of given class or
its derived class, e.g.
node (a, 10)
...
in a pattern list matching zero or more values
- expression which looks different from the above and matches the equal value
- pattern can be nested, e.g.
node ([v, ...], 10)
- Pattern matching in variable declaration, e.g.
var [a, b, ...] = v;
v
should be a vector with at least 2 elements, new declared variables
a
and b
will hold values of the two first elements
Pattern matching – pmatch statement
pmatch (v) {
case [...]: putln ("array"); continue;
case [a, ...]: if (a == 0) break; putln ("array with non-zero 1st element");
case node (v) if v != 0: putln ("object of class node with nozero parameter");
case _: putln ("any but array");
}
- Try to match value with case patterns in a particular order,
execute the corresponding code for the first matched pattern
- Scope of pattern variables is the corresponding case
- Continue means continue to try subsequent patterns
- Break means finish the match statement execution
- There is an implicit break at the end of each case
Example: classes and functions with pattern matching
- Simple binary tree and its check:
class tree {}
class leaf (i) {use tree;}
class node (l, r) {use tree;}
fun exists_leaf (test, t) {
pmatch (t) {
case leaf (v): return test (v);
case node (l, r):
return exists_leaf (test, l) || exists_leaf (test, r);
}
}
fun has_odd_leaf (t) {
exists_leaf (fun (n) {type (n) == int && n % 2 == 1;}, t);
}
Regular expression matching – rmatch statement
rmatch (str) {
case "[a-zA-Z]+": putln ("word starting at ", m[0]);
case "[0-9]+": putln ("number starting at ", m[0]);
case _: putln ("anything else, m is undefined");
}
- Try to match string with case regular expressions in a particular order,
execute the corresponding code for the first matched regular expression
- Implicitly declared variable
m
contains integer vector
describing successfully matched sub-string
- Scope of variable
m
is the corresponding case
- Continue and break statements behave the same way as
in pattern match statement
Exception handling
- Exceptions are objects of sub-classes of class except
- Exceptions can be generated by Dino interpreter, e.g. floating point exception
- or by throw-statement:
class my_except (msg) {use except;}
throw my_except ("my special exceptions");
- Exceptions can be processed by try-block or try-operator
- Exceptions are propagated to previous blocks on the block stack until they are processed
- Unprocessed exceptions finish the program execution
Exception handling – continuation
- Try-block
- Exception occurring inside the block is processed in the first catch-block
whose class mentioned in the catch clauses is a super-class of the processed exception class
- The processed exception is in variable e implicitly defined in
the corresponding catch-block
- If there is no matched catch-block, the exception is propagated further
try {
var ln;
for (;;) {
var ln = getln (); putln (ln);
}
} catch (eof) { putln ("end of file"); }
- Try-operator
- The operator returns non-zero if no exceptions occurs in the statement given as the first argument
- The operator returns zero if an exception occurs and its class is a sub-class (see isa)
of one exception class given by the subsequent arguments
- If there is no matched argument class, the exception is propagated further
var ln;
for (; try (ln = getln (), eof);) putln (ln);
- In the previous example,
try (ln = getln (), eof)
can be considered as
abbreviation of anonymous function call:
fun {try {ln = getln (); return 1;} catch (eof) {return 0;} ()
Earley parser
- Predefined class for language prototyping:
- Fast. Processing ~400K lines/sec of 67K lines of C program
using 26MB memory on modern CPUs
- Simple syntax directed translation
- Parsing input can be described by ambiguous grammar:
- Can produce compact representation of all possible parse trees
- Can produce minimal cost parsing tree
- Syntax recovery with minimal number of ignored tokens
still producing a correct AST
Earley parser – tiny language example
expose yaep.*;
val grammar =
"TERM ident=301, num=302, if=303, then=304, for=305, do=307, var=308;
program = program stmt # list (0 1)
stmt = ident '=' expr ';' # asgn (0 2)
| if expr then stmt else stmt # if (1 3 5)
| for ident '=' expr expr do stmt # for (1 3 4 6)
| '{' program '}' # block (1)
| var ident ';' # var (1)
| error
expr = expr '+' factor # plus (0 2)
factor = factor '*' term # mult (0 2)
term = ident # 0
| '(' expr ')' # 1";
val p = parser (); // create an Earley parser
p.set_grammar (grammar); // set grammar
fun syntax_error; // forward decl of syntax error reporting func
val asbtract_tree = p.parse (token_vector, syntax_error);
Implementation – General Structure
- In usual mode, all program files are processed.
- In REPL mode, a statement goes all processing.
- All program Byte Code (Bcode) can be saved in a readable form,
modified, and read for execution.
- Function level JIT is implemented with the aid of C compiler.
- The program can use object files created from a C code
(through Foreign Function Interface).
Implementation – Byte Code
- Byte Code (Bcode) consists of
- Declarations
- vdecl (variable)
- fdecl (functions, classes, fibers)
- Multi-operand instructions
- Operations (1-5 ops, usually 3-ops)
- Control flow insns (blocks, branches, calls etc)
- 2 Bcode representations:
- one in memory (for execution)
- readable representation (can be modified manually)
Implementation – Byte Code example
var i, n = 1000;
for (i = 0; i < n; i++);
- Readable BCode representation:
0 block fn="ex.d" ln=1 pos=1 next=730 vars_num=29 tvars_num=3 // ident=
...
372 vdecl fn="ex.d" ln=1 pos=5 ident=i ident_num=268 decl_scope=0 var_num=27
373 vdecl pos=8 ident=n ident_num=269 decl_scope=0 var_num=28
...
788 ldi fn="ex.d" ln=1 pos=12 op1=28 op2=1000 // 28 <- i1000
789 ldi ln=2 pos=10 next=791 op1=27 op2=0 // 27 <- i0
790 btltinc pos=15 next=792 op1=27 binc_inc=1 bcmp_op2=28 bcmp_res=29 pc=790
// goto 790 if 29 <- (27 += i1) cmp 28
791 btlt pos=15 op1=27 bcmp_op2=28 bcmp_res=29 pc=790 // goto 790 if 29 <- 27 cmp 28
792 bend pos=17 block=0
Implementation – BC optimizations
- Optimizations
- High-level dead code elimination
- Jump optimization
- Call tail optimization
- Inlining
- Pure function optimization
- Byte code combining (this is just an illustration, the readable
BCode representation has a bit different format – see the previous slide)
label: addi op1, op1, i1; lt res, op1, op2; bt res, label =>
label: addi op1, op1, i1; blt res, op1, op2, label =>
label: btltinc op1, op2, i2, res, label
Implementation
- Fast optimizing interpreter
- Memory Handling and Garbage Collection:
- Automatically extended heap
- Simple escape analysis to transform heap allocations into stack ones
- Combination of Mark and Sweep and fast Mark and Copy algorithm
permitting to decrease program memory requirement
Implementation – Continuation
- JIT
- Function Level for functions marked by hint (! jit)
fun fact (n) !jit {n <=1 ? 1 : n * fact (n - 1);}
- JIT details:
- Triggered by the first call
- Portable implementation through C code generation
- memory file system is used (can be persistent memory in future)
- option –save-temps can be used for the C code inspecting
- Usage of the same code as interpreter to simplify implementation
- C code generator is less 100 lines on C
- a script used to minimize the code (about 1/10 of C code
interpreter definitions are used for generated code.)
- Small function code generation takes about 50-70ms
using GCC on modern Intel CPUs
Implementation – Type Inference
- Dino is dynamic type programming language
- Still many types of operations can be recognized during compilation time:
- E.g. general Bcode add can be changed by iadd (integer variant)
or fadd (floating point variant) which are executed
without operand type checking
- Type recognition (inference) is very important for better
object code generation, especially for JIT
- It can speed up code in many times
Implementation – Type Inference 2
- Major steps:
- Building CFG (control flow graph) of all program:
basic blocks and CFG edges connecting them
- Calculating available results of Bcode insns – a forward
data-flow problem on CFG
- Using the availability, building def-use chains connecting
operands and results of Bcode insns and variables
- Calculating types of Bcode insn operands and results – another
forward data flow problem on the built def-use graph
- Changing Bcode insns on specialized ones, e.g. add on iadd
Implementation – Type Inference 3
- Major complications:
- Higher order functions
- Closures
- Threads
- Possible use of variable (undefined) value before assigning a value to it
- Therefore we don’t recognize all types theoretically possible to recognize
- Recognizing types of variable values even if the variable changes
its type – difference to type inference in static type languages
- Dino is implemented with COCOM tools
- SPRUT - compiler of IR object oriented description. Used for
implementation of semantic IR, Bcode and run-time data.
In debugging mode, it permits to check all described constraints and relations
- MSTA - faster superset of YACC with better error recovery
- SHILKA - fast keyword recognizer generator
- AMMUNITION - different packages (source position handling, error reporting,
Earley parser etc)
- GMP - multi-precision integer library
- Oniguruma regexp library
Implementation – Profiling
- Typical performance tuning: Profiling: dino -p meteor.d
** Calls *** Time **** Name **************************************
761087 0.43 -- search1: "meteor.d": 229
561264 0.07 -- ctz: "meteor.d": 28
1260 0.01 -- GoodPiece: "meteor.d": 37
...
0.51 -- All Program
- Adding hints: !inline for ctz and !jit for search1
** Calls *** Time **** Name **************************************
761087 0.15 -- search1: "meteor.d": 229
...
0 0.00 -- ctz: "meteor.d": 28
...
0.17 -- All Program
Implementation – C Interface
- Dino has declarations to describe C functions and variables external
to Dino programs. For example, the following describes external
variable
v
and function f
- The variable
v
in C code will be of type val_t
. The function
f
in C code will have teh following prototype
val_t f (int npars, val_t *args);
- The file
d_api.h
provides C descriptions of Dino internals (the
type val_t
, functions to create vectors, tables etc). The file is
generated from SPRUT description d_extern.d
- The external C code is responsible for providing correct Dino
values
- There are two ways to use C code: pre-compiled and compiled on the
fly
Implementation – C Interface 2
- C code for pre-compiled way should look like
#include d_api.h
...
val_t v;
...
val_t f (int n_pars, val_t *args) {
ER_node_t first_arg = (ER_node_t) &args[0];
if (npars == 1 && ER_NODE_MODE (first_arg) == ER_NM_int)
<do something with integer value> ER_i (first_arg);
...
}
- External variables and functions in C code preliminary compiled
as shared objects can be used if Dino knows where the objects are located
- The option
-L
provides such knowledge. For example, options
-L/home/dino/obj1.so -L../obj2.so
says Dino to load the shared
objects
- Externals will be searched in some standard objects first, then in
objects provided by options
-L
in the same order as they stay on
the command line
- A standard Dino external C code in file
d_socket.c
from Dino
sources can be used as an example of pre-compiled C code
Implementation – C Interface 3
- C code compiled on the fly looks in Dino code like
%{
...
val_t f (int n_pars, val_t *args) {
...
}
%}
extern f ();
val r = f(10);
- All C code between pairs of brackets
%{
and %}
in one Dino file
is concatenated
- The result code with pre-appended code from
d_api.h
is compiled
when the execution the first time achieves the location of the first
%{
- The result shared object is loaded and external variables and
functions are searched lately also in this object as it was
described in pre-compiled C code
- To check all C code before execution you can use option
--check
Code Metrics
sloccount
output as of 2/18/2016 for Dino + tools:
Totals grouped by language (dominant language first):
sh: 265452 (54.10%)
ansic: 194472 (39.64%)
yacc: 23297 (4.75%)
cpp: 7403 (1.51%)
Totals grouped by language (dominant language first):
sh: 161561 (62.13%)
ansic: 95124 (36.58%)
yacc: 3365 (1.29%)
Benchmarking – Programs
- Some old computer language shootout benchmarks:
- loop - empty loop body
- hash - associative tables
- fact, fib - factorial and fibonacci (recursive functions with and
without tail recursion)
- exceptions, methods, objects - exception processing, object method calls,
and object instantiations
- sieve, sort - Eratosthenes sieve and heapsort (array benchmarking)
- statistics, random - statistical moments and random number generator
(general arithmetic)
- threads (producer-consumer threads)
- startup - compilation and execution of empty program
- compile - very long code of assignments
Benchmarking – Languages and CPUs
- Benchmarking on x86-64 (i5-4670 - 3.4GHz Haswell), AARCH64 (X-gene),
ARM (Exynos 5410 - 1.6GHz Cortex-A15), PPC64 (3.5GHz power7) and comparison with:
- Other interpreters (Python-3.4.x, Ruby-2.1.x)
- Different JITs (PyPy-2.2.x - trace JIT for Python, JavaScript-1.8.x
- SpiderMonkey/TraceMonkey, Scala-2.10.x - JVM)
- Byte code compiler and interpreter (OCAML-4.0.x)
- Dino compilation and execution time is a base in the comparison
Benchmarking – x86-64
|
Loop |
Hash |
Fact |
Fib |
Except |
Method |
Object |
Sieve |
Sort |
Stat. |
Random |
Thread |
Start |
Compile |
Dino |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
Dino |
19 |
1.0 |
13.2 |
112 |
1.0 |
1.0 |
1.0 |
1.0 |
1.4 |
1.0 |
3.1 |
1.0 |
1.0 |
1.0 |
Python |
257 |
2.4 |
90.4 |
492 |
9.7 |
5.8 |
4.4 |
37.9 |
13.3 |
2.6 |
26.9 |
125 |
10.9 |
3.3 |
Ruby |
157 |
2.2 |
25.2 |
142 |
5.5 |
1.5 |
1.4 |
4.5 |
4.5 |
3.5 |
12.4 |
43.6 |
29.4 |
1.8 |
PyPy |
8.1 |
0.4 |
0.4 |
59 |
0.4 |
0.2 |
0.1 |
4.5 |
1.4 |
1.3 |
0.9 |
47.0 |
22.1 |
17.8 |
JS |
151 |
1.4 |
33.3 |
211 |
- |
- |
- |
5.5 |
0.6 |
- |
0.5 |
- |
1.1 |
0.8 |
Scala |
9.6 |
1.6 |
2.8 |
147 |
60.3 |
1.2 |
0.7 |
2.4 |
0.7 |
9.4 |
1.2 |
- |
352 |
- |
Ocaml |
34.4 |
1.0 |
5.2 |
69 |
0.3 |
0.5 |
0.8 |
1.8 |
1.8 |
3.2 |
2.2 |
- |
5,3 |
283 |
Benchmarking – AARCH64
|
Loop |
Hash |
Fact |
Fib |
Except |
Method |
Object |
Sieve |
Sort |
Stat. |
Random |
Thread |
Start |
Compile |
Dino |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
Dino |
17.5 |
1.7 |
13.1 |
265 |
1.0 |
1.0 |
1.0 |
1.0 |
1.4 |
1.0 |
2.2 |
1.0 |
1.0 |
1.0 |
Python |
222 |
0.5 |
68.8 |
1116 |
12.4 |
4.7 |
2.8 |
40.3 |
5.3 |
2.5 |
15.5 |
149 |
246 |
2.6 |
Ruby |
170 |
2.8 |
32.3 |
542 |
6.0 |
1.7 |
1.4 |
8.5 |
3.7 |
3.8 |
13.1 |
118 |
655 |
1.6 |
JS |
282 |
1.4 |
31.6 |
471 |
- |
- |
- |
16.2 |
2.5 |
- |
6.5 |
- |
1.0 |
0.5 |
Ocaml |
44.7 |
1.2 |
5.0 |
166 |
0.3 |
0.5 |
0.9 |
2.6 |
2.1 |
4.0 |
3.5 |
- |
82.7 |
232 |
- Python v2.7.5 was used as Python3 is absent.
- PyPy and Scala are not implemented yet.
Benchmarking – ARM
|
Loop |
Hash |
Fact |
Fib |
Except |
Method |
Object |
Sieve |
Sort |
Stat. |
Random |
Thread |
Start |
Compile |
Dino |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
Dino |
4.2 |
1.0 |
18.1 |
490 |
1.0 |
1.0 |
1.0 |
1.0 |
1.8 |
1.0 |
2.5 |
1.0 |
1.0 |
1.0 |
Python |
28.2 |
0.6 |
4.4 |
1600 |
11.7 |
3.4 |
5.1 |
19.3 |
6.7 |
2.2 |
17.5 |
157 |
10.9 |
2.7 |
Ruby |
31.5 |
2.6 |
71.2 |
651 |
6.3 |
1.3 |
1.7 |
4.8 |
4.0 |
3.3 |
11.3 |
174 |
12.7 |
1.7 |
PyPy |
103 |
1.4 |
151 |
4158 |
9.9 |
12.1 |
7.9 |
42.1 |
11.7 |
5.5 |
30.4 |
485 |
7.2 |
|
JS |
29.8 |
1.4 |
32.2 |
634 |
- |
- |
- |
4.1 |
0.4 |
- |
0.4 |
- |
1.1 |
0.7 |
Scala |
7.4 |
8.2 |
6.4 |
2396 |
6.9 |
1.2 |
1.0 |
5.8 |
0.7 |
19 |
1.2 |
- |
109 |
|
Ocaml |
13.8 |
1.0 |
8.8 |
327 |
0.4 |
0.6 |
1.0 |
2.5 |
2.2 |
3.3 |
1.7 |
- |
3.0 |
|
Benchmarking - PPC64
|
Loop |
Hash |
Fact |
Fib |
Except |
Method |
Object |
Sieve |
Sort |
Stat. |
Random |
Thread |
Start |
Compile |
Dino |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
1.0 |
Dino |
23.2 |
1.0 |
16.2 |
222 |
1.0 |
1.0 |
1.0 |
1.0 |
4.3 |
1.0 |
4.4 |
1.0 |
1.0 |
1.0 |
Python |
182 |
1.5 |
51.0 |
965 |
15.1 |
3.6 |
4.1 |
29.8 |
7.5 |
2.0 |
15.7 |
160 |
5.1 |
5.0 |
Ruby |
17.6 |
1.7 |
43.0 |
390 |
20.0 |
1.6 |
3.1 |
7.6 |
4.2 |
5.2 |
11.4 |
62.8 |
46.1 |
1.5 |
JS |
27.0 |
3.0 |
53.8 |
453 |
- |
- |
- |
14.2 |
2.8 |
- |
4.6 |
- |
2.7 |
0.7 |
Ocaml |
33.2 |
1.8 |
5.4 |
133 |
0.3 |
0.4 |
1.5 |
3.7 |
2.6 |
4.8 |
3.9 |
- |
4.4 |
360 |
- PyPy is not implemented for PPC64.
- Scala was not available.
Implementation - Conclusions
- A lot of research was done on Dino implementation
(see article about this)
- It can be used to improve performance of popular dynamic language implementations:
- to make them faster
- to make them more portable
- to require less resources (compilation time and memory)
- to have very quick start up and big compiler speed
Future directions of research
- Type annotation. Two goals:
- More cases for compile type checking which is in a direction of
Dino language development (introduction of early undefined value
recognition, the same number of actual and formal parameter
numbers etc.)
- Faster code generated by JIT
- Light-weight direct JIT
- Using GCC for JIT is portable but too heavy for some system as CYGWIN
- Direct JIT from bytecode to machine instructions is necessary
- Goal is very fast code generation and simple fast optimizations
to decrease memory traffic
- With type inference and type annotation the direct JIT can
achives 1/2-1/3 of speed optimized C code for majority of programs
Dino availability
Dino Building
- See file INSTALL for details
- Configure in a build directory:
<dino-path>/configure --srcidir=<dino-path> --prefix=<install-path>
- Configure in a debug mode: -O0 and full IR checking (it makes
DINO several times slower):
<dino-path>/configure --srcidir=<dino-path> --prefix=<install-path> --enable-debug
- Testing all COCOM and DINO:
- Testing only DINO (about 900 tests and benchmarking comparison with available implementations of other languages which can take a lot of time):
- Testig Dino is to run two shell scripts:
- Tests are in file /DINO/dino.tst generated from DINO/dino.tst.in
- Benchmarks are in file DINO/compare.tst
- Installing COCOM and DINO: